![]() ![]() You can interact with it to ‘save’ your game, resulting in some humorous dialogue. You can find one of these famous save rooms in Return to Castlevania, where it pulses with a familiar heartbeat rhythm as you approach. RELATED: Dead Cells: Hardest Levels That Broke Players This excess extended to the game’s save rooms, which could easily have been simple, mostly-static chambers like in later entries in the series, but here were huge polyhedrons that spun apart and reformed into coffins for Alucard to rest in. From sound to animation to the sheer quantity of content included, the game was unabashedly stuffed to the brim, and often flamboyant in spirit to boot. While earlier entries in the series were defined by their tight, concise natures, Castlevania: Symphony of the Night was a title very much defined by its ludicrous excess. No such secret is revealed when you watch these Dancers, but true fans will stick around for a while just to make sure. The way that you sit down and watch them also harkens back to several cryptic secrets in the series, which could be uncovered by sitting or standing in one place for a set time, like the crowns in the original Castlevania and Dawn of Sorrow. While you can’t fight these particular Ghost Dancers, their design is very similar to the Ghost Dancer enemies that appeared in Super Castlevania IV, Castlevania: Aria of Sorrow, and other games besides. If you do, you’ll be treated to some lovely music while you take a break from the pressures of monster slaying. In Dead Cells, you can find them spinning together in a room, and choose to sit down and watch them. It is phenomenal.Appearing in one of the possible random ‘lore rooms’ you can encounter in the DLC’s Dracula’s Castle biome, the Ghost Dancers are a callback to a recurring enemy in the series, as well as a secret-finding tradition that began in the very first Castlevania game. Whether you own the game outright or play it on Game Pass if any of this sounds the least bit appealing then spend $10 on this expansion. ![]() It’s full of content that is all of supremely high quality. Wrapping Things Upĭead Cells: Return to Castlevania is the dream DLC I never knew I wanted for one of my favorite games of the past decade. The only negative is if you do not have any late-game save file, or at least one with the base abilities unlocked it will be a while before you can ever reach Dracula. He’s weak to start so you’ll need to clear out the Castle thoroughly to get him ready to finish off Vlad Țepeș once and… for now. The control scheme swap for Richter mode took some getting used to and activating him only happens late in a run. ![]() A lot of work went into this and all of it is Dead Cells at its best. That zone is changed up to match the DLC and it looks sick. After defeating the first mini-boss you’ll be tasked with doing a typical run of the game and heading for a specific zone. The DLC itself is broken up into two parts essentially. Alucard, Simon, Richter, Sypha, Dracula, and over a dozen more are available to unlock as new looks. Finishing things off content-wise are 20 new outfits to find and unlock. They’re all callbacks to the series and fit perfectly with the enormous amount of content available in Dead Cells now if you own all of the DLC. There are a lot of new weapons with six new melee weapons, three ranged, one shield (you know which one), and three new powers. Each area gets its own track and they’re all fantastic. Hell, even if you don’t care for Castlevania and know nothing about it the music is so damned good that I found myself bopping along to it. The first time you load up the new DLC you’ll be met by Richter Belmont, follow the bats and you’ll enter the Castle’s Outskirts and the music pulls you in with all its beautiful nostalgia. The expansion is expertly weaved into the flow of a Dead Cells run. There are ten new mobs, two mini-bosses, and the main man himself Dracula. Richter Mode which changes up Dracula’s Castle.The new weapons, enemy types, areas, and bosses are all excellent. ![]() It is absolutely worth every penny if you love the base game, whether you care about Castlevania or not. This expansion costs $9.99, which is double the norm for Dead Cells. Dead Cells X CastlevaniaĭLC reviews tend to be short so I’ll get right to it. Motion Twin has made one of my favorite games of all time even better. Almost all of the big names from the Konami classic show up in-game or through a dozen+ outfits. The new monsters and loot look and feel great. The music is fantastic, a staple of the Castlevania series. That’s my impression after playing the new Return to Castlevania DLC for five or so hours on PC. Dead Cells might be the greatest Castlevania game ever made. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |